![poser 7 review poser 7 review](https://www.postmagazine.com/images/cmssys/thumbnails/2016/RTW580-300178-20-TransparentWhite-1.jpg)
The OpenGL viewport now has a new display mode that shows wireframe over textured mode, which was really missing in previous versions. For the regular user, the Direct Manipulation gizmo has been improved, with expanded translation handles that used to only exist at one side. First we have the new ability to create morphs over subdivided meshes, and then we can now export any morphs we create directly to morph injection files straight from Poser.
#Poser 7 review pro#
He has also mentioned that there is a good chance to find whole new features included with the updates, which makes Poser 11 even more interesting.įor content creators, I am happy to see new features in the Pro version that can make life a little easier. In the last public webinar last Wednesday, Chuck has mentioned that from now on, we should expect to see updates much faster than before. For example, service releases used to take several months, or even a year to come out. Nonetheless, I have been working closely with SMS and they have been much more responsive than usual, and they have been addressing many of my concerns much faster than I expected.Īs a matter of fact, SMS is promising a new attitude towards Poser updates.
![poser 7 review poser 7 review](https://i.ytimg.com/vi/F6zi8qqhOKg/maxresdefault.jpg)
It basically has the same features, though this first version still lacks the ability to be navigated with the keyboard, which to me is like cutting my right arm off. The Adobe AIR external content library has been completely replaced with a new HTML5/JS one that can be docked and/or detached from the main interface.
#Poser 7 review software#
This means HD morphs can now be created in Poser, or in combination with zBrush or other software that supports this. PSS3 also brings up the ability to sculpt morphs over a subdivided mesh, then subdivide it again and keep sculpting on top of the previous pass, just like we can do with zBrush, but without leaving Poser. It's a much more robust system that allows Poser to export subdivided meshes, which was not possible before. This now allows us to subdivide older models without the spiking that used to happen in P10. Let's start with PSS3 (Pixar Subdivision Surfaces v3), which has replaced the old PSS1. The list of new features is actually quite long, so I will try to review the most important ones.
#Poser 7 review serial number#
Everybody is getting the same program, where the Pro features are enabled depending on what serial number you enter in the registration form. This is because SMS no longer ships different versions of the program like it was in the past. Some features are specific to the Pro version, and you can check out which ones are Pro-only at the SMS web site. I think it was a wise decision.īefore I proceed, please note I will always be referring to "Poser 11" throughout this article. This makes sense, since Game Dev didn't actually have enough features to exist in its own version. You will also notice there is no Game Dev edition this time - it has been incorporated into the Pro version. There is only Poser 11, and Poser 11 Pro, which I personally find less confusing than Poser 11, Poser Pro 2016, and then Poser Pro 2016 Game Dev. I am not saying that everything is perfect now, but instead that it seems to be moving towards the right direction.įirst thing people will notice is that there is no year-based Pro version naming anymore. I have participated in the beta-testing and couldn't help noticing how things seem to have changed at SMS -for the better. Since Chuck's arrival, I have seen some rather drastic changes in the way Poser is being developed, and most of all, in how it's now being supported. As an example, he was the one who basically created the concept of ERCs in Poser/DS back in 2000, bringing some rather serious advancements in figure rigging ever since. Chuck is one who knows Poser like few others, being involved with figure posing and morphing enhancing for over 15 years. First of all, Charles Taylor (aka Chuck Taylor, or Nerd3D) has left DAZ3D to become the new Poser Product Manager at Smith Micro Software (SMS). A new Poser version has been released this week, and it marks a new approach in several areas.